﻿using System.Collections.Generic;
using UnityEngine;

namespace ProjectDanmaku.Data
{
    [CreateAssetMenu(fileName = "Entity Layer Bit Settings", menuName = "Entity Layer Bit Settings", order = 0)]
    public class EntityLayerBitSettings : ScriptableObject
    {
        public List<string> layerBitNames = new List<string>();

        public EntityLayerBitSettings()
        {
            layerBitNames.Add("Default");
        }
    }
}